Justin's Graphics Gallery: Ray Traced Heightfields


Justin Legakis' Computer Graphics Gallery Ray Traced Heightfields


o o Ray traced heightfields
o
"Now that is what I call a nifty rendered image!"

- Matt Secor (my roommate)

o Quicktime animation loop flying around the island. This scene has only 3 primitives: one displacement mapped and texture mapped polygon for the island, one displacement mapped polygon for the water, and a surrounding sphere with a cloud texture. All maps were created procedurally. This was reduced from the 12 second NTSC-sized original. (4905K, 320x240, 30 fps, 6 seconds)


Go back to my Computer Graphics Gallery
This page created and maintained by Justin Legakis
legakis@alum.mit.edu
Last updated: 2/2/98