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Quicktime animation loop flying around the island.
This scene has only 3 primitives:
one displacement mapped and texture mapped polygon for the island,
one displacement mapped polygon for the water,
and a surrounding sphere with a cloud texture.
All maps were created procedurally.
This was reduced from the 12 second NTSC-sized original.
(4905K, 320x240, 30 fps, 6 seconds)
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