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Monte Carlo Techniques (updated 2/1/01)
These scenes require many rays.
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Big Scenes
These are images of scenes with very large numbers of triangles.
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18-Piece Burr (new 5/19/00)
Rendering and animation of 18-piece burr puzzle.
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Funny Shapes (new 10/14/99)
No explanation offered.
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Worley-Style Cellular Textures
Here are some images created with my implementation and variations of
Steve Worley's paper "A Cellular Texture Basis Function"
from SIGGRAPH '96.
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Ray Traced Heightfields
These are ray traced pictures of heightfields.
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Marble Applet
This is an applet I wrote to teach 3D solid texturing for Mike Capps'
class Crash Course in Computer Graphics during IAP '98. You
can interactivly adjust the parameters of Perlin-style marble and watch
the image update in real-time.
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Interesting Shaders (updated 10/2/98)
Some shaders written in my shading language.
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Old Stuff
This is my image and animation gallery from my undergraduate years at
UC Davis. This has some of the first pictures I ever rendered, some
animations of constructive solid geometry, a few simple radiosity
pictures, and some Alias|Wavefront projects.
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