Justin Legakis' Computer Graphics Gallery Table of Contents


o Monte Carlo Techniques (updated 2/1/01)

These scenes require many rays.
o Big Scenes

These are images of scenes with very large numbers of triangles.
o 18-Piece Burr (new 5/19/00)

Rendering and animation of 18-piece burr puzzle.
o Funny Shapes (new 10/14/99)

No explanation offered.
o Worley-Style Cellular Textures

Here are some images created with my implementation and variations of Steve Worley's paper "A Cellular Texture Basis Function" from SIGGRAPH '96.
o Ray Traced Heightfields

These are ray traced pictures of heightfields.
o Marble Applet

This is an applet I wrote to teach 3D solid texturing for Mike Capps' class Crash Course in Computer Graphics during IAP '98. You can interactivly adjust the parameters of Perlin-style marble and watch the image update in real-time.
o Interesting Shaders (updated 10/2/98)

Some shaders written in my shading language.
o Old Stuff

This is my image and animation gallery from my undergraduate years at UC Davis. This has some of the first pictures I ever rendered, some animations of constructive solid geometry, a few simple radiosity pictures, and some Alias|Wavefront projects.


This page created and maintained by Justin Legakis
legakis@alum.mit.edu
Last updated: 2/1/01